#ifndef __ANIMATION_H__
#define __ANIMATION_H__


extern const unsigned char IKUN_TieShanKao_45x45_1[];
extern const unsigned char IKUN_TieShanKao_45x45_1_shadow[];

extern const unsigned char IKUN_TieShanKao_45x45_2[];
extern const unsigned char IKUN_TieShanKao_45x45_2_shadow[];

extern const unsigned char IKUN_TieShanKao_45x45_3[];
extern const unsigned char IKUN_TieShanKao_45x45_3_shadow[];

extern const unsigned char IKUN_TieShanKao_45x45_4[];
extern const unsigned char IKUN_TieShanKao_45x45_4_shadow[];

extern const unsigned char IKUN_TieShanKao_45x45_5[];
extern const unsigned char IKUN_TieShanKao_45x45_5_shadow[];

extern const unsigned char IKUN_TieShanKao_45x45_6[];
extern const unsigned char IKUN_TieShanKao_45x45_6_shadow[];

extern const unsigned char IKUN_TieShanKao_45x45_7[];
extern const unsigned char IKUN_TieShanKao_45x45_7_shadow[];

extern const unsigned char IKUN_TieShanKao_45x45_8[];
extern const unsigned char IKUN_TieShanKao_45x45_8_shadow[];

extern const unsigned char IKUN_TieShanKao_45x45_9[];
extern const unsigned char IKUN_TieShanKao_45x45_9_shadow[];

extern const unsigned char IKUN_TieShanKao_45x45_10[];
extern const unsigned char IKUN_TieShanKao_45x45_10_shadow[];

extern const unsigned char IKUN_TieShanKao_45x45_11[];
extern const unsigned char IKUN_TieShanKao_45x45_11_shadow[];

extern const unsigned char IKUN_TieShanKao_45x45_12[];
extern const unsigned char IKUN_TieShanKao_45x45_12_shadow[];


extern const unsigned char dun[];
extern const unsigned char dun2[];
extern const unsigned char dun3[];
extern const unsigned char dun4[];
extern const unsigned char dun5[];
extern const unsigned char dun6[];
extern const unsigned char dun7[];
extern const unsigned char dun8[];
extern const unsigned char dun9[];
extern const unsigned char dun_shadown[];
extern const unsigned char kun2[];


extern const unsigned char gun_48x48_1[];
extern const unsigned char gun_48x48_1_shadown[];
extern const unsigned char gun_48x48_2[];
extern const unsigned char gun_48x48_2_shadown[];
extern const unsigned char gun_48x48_3[];
extern const unsigned char gun_48x48_3_shadown[];
extern const unsigned char gun_48x48_4[];
extern const unsigned char gun_48x48_4_shadown[];

extern const unsigned char basketball_24x24[];
extern const unsigned char basketball_24x24_shadown[];



extern const unsigned char IKUN_Attack_48x48_1[];
extern const unsigned char IKUN_Attack_48x48_1_shadow[];
extern const unsigned char IKUN_Attack_48x48_2[];
extern const unsigned char IKUN_Attack_48x48_2_shadow[];
extern const unsigned char IKUN_Attack_48x48_3[];
extern const unsigned char IKUN_Attack_48x48_3_shadow[];
extern const unsigned char IKUN_Attack_48x48_4[];
extern const unsigned char IKUN_Attack_48x48_4_shadow[];
extern const unsigned char IKUN_Attack_48x48_5[];
extern const unsigned char IKUN_Attack_48x48_5_shadow[];
extern const unsigned char IKUN_Attack_48x48_6[];
extern const unsigned char IKUN_Attack_48x48_6_shadow[];




extern const unsigned char IKUN_LongMove_48x48_1[];
extern const unsigned char IKUN_LongMove_48x48_1_shadow[];
extern const unsigned char IKUN_LongMove_48x48_2[];
extern const unsigned char IKUN_LongMove_48x48_2_shadow[];
extern const unsigned char IKUN_LongMove_48x48_3[];
extern const unsigned char IKUN_LongMove_48x48_3_shadow[];
extern const unsigned char IKUN_LongMove_48x48_4[];
extern const unsigned char IKUN_LongMove_48x48_4_shadow[];
extern const unsigned char IKUN_LongMove_48x48_5[];
extern const unsigned char IKUN_LongMove_48x48_5_shadow[];
extern const unsigned char IKUN_LongMove_48x48_6[];
extern const unsigned char IKUN_LongMove_48x48_6_shadow[];
extern const unsigned char IKUN_LongMove_48x48_7[];
extern const unsigned char IKUN_LongMove_48x48_7_shadow[];
extern const unsigned char IKUN_LongMove_48x48_8[];
extern const unsigned char IKUN_LongMove_48x48_8_shadow[];
extern const unsigned char IKUN_LongMove_48x48_9[];
extern const unsigned char IKUN_LongMove_48x48_9_shadow[];


#endif
